About Pokepath TD Update (V1.4.0)
Pokepath TD is a fan-made Pokémon tower defense game that blends classic route-based maps with deep team-building and strategy. Instead of trainers and turn-based battles, your Pokémon become towers placed along winding paths, stopping waves of enemies before they reach the end. Familiar species, abilities, items, and status effects are all reimagined through a TD lens, giving longtime Pokémon fans something that feels both fresh and comfortably recognizable.
Version 1.4.0 is a big step forward for the game’s identity. The update sharpens the overall flow with a cleaner, more flexible UI, introduces new maps inspired by classic Pokémon routes, and pushes combat depth further with reworked enemies, bosses with passives, and a large balance pass across Pokémon, items, and abilities. It’s still Pokepath TD at heart—but smoother, smarter, and far more tactical than before.
How To Play
In Pokepath TD, each stage sends waves of enemies down a fixed route. Your goal is to place Pokémon strategically along the path, using their attack speed, range, damage type, and special abilities to hold the line. Every Pokémon behaves differently, making positioning just as important as raw power.
You build a party, equip items, and adapt on the fly. Pokémon can be swapped, items adjusted mid-battle, and waves replayed for optimization and farming. The Wave Manager lets you control pacing, while new challenge modifiers add extra rules that test your team composition and decision-making.
Progress unlocks new routes, tougher bosses, and more complex mechanics like boss passives, modular challenges, and item synergies. With dozens of items, abilities that interact with status effects, and constant stat tuning, the game rewards experimentation—whether you’re chasing perfect clears, grinding stars, or just enjoying a clever twist on the Pokémon world through tower defense gameplay.
Patch Notes
UI
- Added option to rearrange Pokémon in the party via Drag and Drop.
- Wave Manager now supports repeating waves.
- Level up directly from the UI.
- Equip items directly from the UI.
- Select a Pokémon directly from the UI.
- Change items during battle.
- Towers can be swapped.
Maps
- 3 new maps added: Route 1-4, 2-4, and 3-4.
- Route 3-1 path slightly adjusted.
Enemies
- Bosses now have passives.
- Many enemies and bosses have been modified.
- Defeated species statistic has been reset to 0/127.
Challenges
- Requirements updated: Now is needed 30 Pokémon + 540 stars + route completed (previously 900 stars).
- Challenges are modular and offer additional options.
- New Slot Limit challenge added.
- Completed challenges now marked with a ribbon, which can be used to obtain Items and Pokémon.
Items
- 28 new items.
- Silph Scope: Now grants damage and range to Pokémon with Frisk.
- Adrenaline Orb: Now grants -2% recharge time for each heart lost.
- Soft Sand: Now grants +100% damage instead of +20%, but reduced by half for each enemy insted of 1%.
- Spell Tag: Bonus incremented from 5% to 15% and capped to 50%.
- Sticky Barb: Bonus incremented from 15% to 25%
- Berry Juice: Bonus reduced from 50% to 25%.
- Loaded Dice: Now actually works.
- Light Clay: Can now be held by Cradily.
- Dump Mulch: Can no longer be removed once equipped.
- Razor claw: Can no longer be held by Lapras.
- Old rod: Ranged incremented from 60 to 75,
- Cell Battery: Now grants +50% damage (In addition with the old effect).
- Sniper Scope: Bonus from 20% to 25%.
- Nanab berry: Now increases range by 30%, damage by 50%, and recharge by 25%. Now Infernape can hold it too.
- Sharp Beak: Damage limited to 50%.
- Amulet Coin: Bonus incremented from 3% to 0.1% per star.
- Heavy Duty Boots: Now mountain Pokémon can also hold them.
Abilities
- 10 new abilites.
- Fiery Dance: If the target is burned, it deals 30% additional damage. It detonates the target's burn, dealing 0.2% of max HP for each remaining second of burn.
- ArmorBreak: Now works with all armored enemies, even if current armor is 0.
- Triage bonus reduced from 25% to 15%.
- Critical Aura has renamed to Critical Damage Aura, and bonus has been increased from 33% to 50%.
- Flame orb bonus increased from 25% to 50%.
- Scheme now has its original name, Sketch.
- Sketch and Heal now have more detailed descriptions.
- Sniper damage has been reduced.
Translations
- Polish translation (MaxBurnHeart).
- German item translation (Tsukiya).
- Fixed French UI text error.
- "Wave Manager" is now translated into the different languages.
Achievements
- The "Defeat x Boss" achievements have been renamed and will be removed soon.
- Achievements rework coming soon.
Pokémon (lvl 100)
Some changes may show 0 at level 100. This means base stats were adjusted, but the final value remains unchanged at max level.
- Absol
- ↓ Speed: 0.37s → 0.37s (+0.00s)
- ≡ Critical: 100% → 100% (0%)
- ≡ Range: 130 → 130 (0)
- Aggron
- ↑ Speed: 2.25s → 1.40s (-0.85s)
- ↓ Power: 365 → 252 (-113)
- ↓ Critical: 5% → 0% (-5%)
- ↓ Range: 145 → 140 (-5)
- Ampharos
- ↑ Speed: 3.40s → 2.80s (-0.60s)
- ↓ Power: 395 → 325 (-70)
- ↓ Critical: 5% → 0% (-5%)
- ↓ Range: 185 → 180 (-5)
- Arbok
- ↑ Power: 670 → 740 (+70)
- ↑ Critical: 10% → 30% (+20%)
- ↑ Range: 120 → 130 (+10)
- ↑ Tiles: added Grass placement
- Ariados
- ↑ Power: 283 → 313 (+30)
- ↓ Critical: 30% → 10% (-20%)
- Armaldo
- ↑ Critical: 70% → 75% (+5%)
- ↑ Range: 115 → 130 (+15)
- Bastiodon
- ↑ Speed: 6.00s → 5.80s (-0.20s)
- ↓ Power: 1800 → 1260 (-540)
- ↓ Critical: 3% → 0% (-3%)
- Castform
- ↑ Critical: 3% → 10% (+7%)
- Cherrim
- ↓ Speed: 1.20s → 1.60s (+0.40s)
- Clawitzer
- ↑ Critical: 50% → 85% (+35%)
- Comfey
- ↑ Range: 130 → 150 (+20)
- Cradily
- ↓ Speed: 1.92s → 2.00s (+0.08s)
- Cryogonal
- ↑ Tiles: added Mountain placement
- Excadrill
- ↓ Speed: 0.50s → 0.70s (+0.20s)
- ↓ Power: 180 → 115 (-65)
- ↑ Critical: 15% → 20% (+5%)
- ↑ Range: 130 → 140 (+10)
- Ferrothorn
- ↓ Speed: 2.22s → 2.25s (+0.03s)
- ↓ Power: 312 → 175 (-137)
- ↓ Critical: 2% → 0% (-2%)
- ↑ Range: 130 → 140 (+10)
- ↓ Tiles: removed Mountain placement
- Gardevoir
- ↓ Power: 900 → 675 (-225)
- Greninja
- ↑ Critical: 45% → 50% (+5%)
- ↑ Range: 130 → 145 (+15)
- Hawlucha
- ↑ Speed: 0.83s → 0.70s (-0.13s)
- ↓ Power: 642 → 625 (-17)
- ↑ Critical: 5% → 30% (+25%)
- Inteleon
- ↑ Power: 300 → 900 (+600)
- Kabutops
- ↑ Speed: 0.72s → 0.70s (-0.02s)
- ↑ Power: 455 → 525 (+70)
- ↑ Range: 115 → 130 (+15)
- Krookodile
- ↑ Speed: 1.45s → 1.00s (-0.45s)
- ↓ Power: 900 → 600 (-300)
- ↑ Range: 140 → 160 (+20)
- Lapras
- ↑ Speed: 5.65s → 2.80s (-2.85s)
- ↓ Power: 670 → 350 (-320)
- ↓ Critical: 3% → 0% (-3%)
- ↓ Range: 200 → 180 (-20)
- ↓ Tiles: removed Field placement
- Luvdisc
- ↑ Speed: 0.62s → 0.60s (-0.02s)
- ↓ Power: 333 → 300 (-33)
- ↓ Critical: 3% → 0% (-3%)
- ↓ Tiles: removed Field placement
- LycanrocDay
- ↓ Power: 1000 → 670 (-330)
- LycanrocNight
- ↓ Power: 500 → 325 (-175)
- Maractus
- ↓ Speed: 1.35s → 1.55s (+0.20s)
- ↓ Power: 296 → 270 (-26)
- ↓ Range: 160 → 140 (-20)
- Masquerain
- ↓ Speed: 0.37s → 0.50s (+0.13s)
- ↑ Power: 190 → 220 (+30)
- ↑ Critical: 3% → 18% (+15%)
- ↑ Range: 130 → 170 (+40)
- ↓ Tiles: removed Grass placement
- Omastar
- ↑ Speed: 3.00s → 2.80s (-0.20s)
- ↓ Power: 890 → 505 (-385)
- ↓ Critical: 5% → 0% (-5%)
- ↓ Range: 155 → 140 (-15)
- ↓ Tiles: removed Mountain placement
- Pidgeot
- ↑ Speed: 0.70s → 0.60s (-0.10s)
- ↑ Power: 440 → 460 (+20)
- ↓ Critical: 25% → 20% (-5%)
- Primeape
- ↑ Critical: 30% → 50% (+20%)
- ↑ Range: 100 → 120 (+20)
- Raichu
- ↓ Critical: 20% → 10% (-10%)
- Sableye
- ≡ Speed: 0.75s → 0.75s (0.00s)
- ↓ Power: 165 → 140 (-25)
- Sandslash
- ↑ Speed: 0.95s → 0.80s (-0.15s)
- ↑ Power: 600 → 625 (+25)
- ↑ Critical: 45% → 50% (+5%)
- ↑ Range: 145 → 150 (+5)
- Sceptile
- ↑ Power: 540 → 550 (+10)
- ↑ Critical: 30% → 45% (+15%)
- Sharpedo
- ↓ Speed: 3.80s → 4.00s (+0.20s)
- ↑ Range: 165 → 200 (+35)
- Shuckle
- ↓ Power: 150 → 50 (-100)
- ↓ Critical: 1% → 0% (-1%)
- ≡ Range: 140 → 140 (0)
- Stakataka
- ↑ Power: 3500 → 5500 (+2000)
- ↑ Critical: 5% → 50% (+45%)
- Staraptor
- ↑ Speed: 0.70s → 0.60s (-0.10s)
- ↑ Power: 265 → 275 (+10)
- ↑ Critical: 15% → 25% (+10%)
- Starmie
- ↑ Critical: 10% → 55% (+45%)
- ↑ Range: 240 → 260 (+20)
- Swalot
- ↓ Power: 120 → 25 (-95)
- ↓ Critical: 1% → 0% (-1%)
- Torkoal
- ↓ Power: 657 → 500 (-157)
- ↓ Critical: 5% → 0% (-5%)
- ↓ Range: 160 → 140 (-20)
- Volcarona
- ↓ Speed: 1.45s → 2.85s (+1.40s)
- ↑ Power: 245 → 525 (+280)
- ↑ Critical: 18% → 25% (+7%)
- ↓ Range: 200 → 160 (-40)
- Whimsicott
- ↓ Speed: 0.59s → 0.80s (+0.21s)
- ↓ Critical: 2% → 0% (-2%)
- ↑ Tiles: added Mountain placement



































