About PokePath TD Update (V1.5.7)
PokePath TD Update (V1.5.7) expands the Pokémon-inspired tower defense experience with a brand-new Route 6 map, fresh quality-of-life improvements, balance changes, and several new evolution options. While the core gameplay remains focused on defending routes with strategically placed Pokémon, this update gives players more tools than ever to fine-tune their teams and tackle tougher challenges.
One of the biggest additions is the arrival of Route 6, introducing a new battlefield filled with fresh enemy waves and team-building opportunities. Players can also discover new shop items, collectible eggs, and powerful Mega Evolution stones, creating even more ways to customize their favorite Pokémon. Several classic Pokémon received upgrades as well, including Meganium, Breloom, Ninetales, Bisharp, Rampardos, and Archeops, making previously overlooked strategies much more viable.
The update also introduces new evolution paths for Girafarig, Dunsparce, and Primeape, allowing them to become Farigiraf, Dudunsparce, and Annihilape once they reach the required levels. These additions open up new late-game options and reward long-term investment in your roster.
Beyond balance changes, Version 1.5.7 focuses heavily on usability. New UI indicators show deployed Pokémon, attack patterns, held items, status effect durations, gold income, and saved team information. Managing large collections is easier too thanks to Pokédex counters, new storage filters, and improved challenge-saving features. Combined with dozens of bug fixes and enemy adjustments, the game feels smoother and more polished across every stage of progression.
Whether you're pushing through difficult challenge routes, experimenting with Mega Evolutions, or hunting for the perfect team composition, PokePath TD V1.5.7 adds plenty of reasons to return to the battlefield.
How To Play
PokePath TD is a tower defense game where Pokémon act as defensive units placed along enemy routes. Your goal is to stop waves of opponents before they reach the end of the map by creating a balanced team with strong coverage, support abilities, and strategic positioning.
During each battle you can:
- Place Pokémon on valid terrain tiles
- Upgrade units as waves progress
- Evolve eligible Pokémon into stronger forms
- Equip items that enhance stats and abilities
- Adjust targeting priorities for better efficiency
- Earn gold and resources to strengthen future runs
Version 1.5.7 introduces several new features that improve gameplay management:
- New indicators show deployed Pokémon and attack patterns
- Pokémon focus targets can be changed directly from the side panel
- Gold-per-minute tracking helps optimize farming runs
- Items can be unequipped directly from the interface
- Saved teams are preserved after completing or abandoning challenges
- Storage filters make it easier to organize large collections
Team building is especially important in later routes. Some Pokémon specialize in crowd control, others excel against bosses, while aura units such as Watchog can boost nearby allies and reveal invisible enemies. As stronger waves appear, you'll need to combine evolutions, items, Mega Evolutions, and support effects to overcome increasingly difficult challenges.
With the addition of Route 6, new evolutions, balance updates, and expanded customization options, PokePath TD Update (V1.5.7) offers more strategic depth than ever for players who enjoy Pokémon-themed tower defense gameplay.
Patch Notes 1.5.7
UI
- The scroll speed when selecting Pokémon or items from the UI is now a bit slower.
Pokémon
Watchog is now an aura Pokémon, which increases the range of nearby allies and allows them to hit invisible enemies.
- Watchog:
- ≡ Power: 680 → 0
- ≡ Speed: 0.87s → 0s
- ≡ Critical: 12.5% → 0%
- ≡ Range: 125 → 140
Enemies
- Tentacruel:
- ↓ Regen: 200 → 100
Bugs
- Fixed a bug where Ampharos would transform into Lucario upon Mega Evolving (or vice versa), causing one of the Pokémon to be lost or duplicated.
- The option to stop the game before invisible enemies appear now works correctly on Route 6-1.
- Some translation errors in French have been corrected.
- It is now possible to scroll while holding a Pokémon on Route 6-1.
- The target can no longer be changed from the UI when it is blocked by items.
- Orbital Pokémon can no longer change their target.
- Eviolite can now be equipped correctly at challenge level cap 50.
- Draft Challenge on Route 6-1 now prioritizes Pokémon that can be placed on mountains.
- The following sprites now render correctly:
- Lopunny (Shiny)
- Archen (Shiny)
- Noibat (Shiny)
- Cranidos (Shiny)
Patch Notes 1.5.6
UI
- New indicator that shows if the Pokémon is deployed (can be disabled in settings).
- New indicator that shows the target/shape attack of the Pokémon (can be disabled in settings).
- Now is possible to change the focus of a Pokémon from the side UI (can be disabled in settings).
- New indicator showing gold gained per minute.
- From the UI, there is now a button to unequip items.
- New tooltip that shows the Pokémon and their items in saved teams.
- The duration of stuns and slows is now displayed (can be disabled in settings).
Challenges
- Saved teams are retained when abandoning/completing a challenge.
Pokémon Storage
- New filter for "FIELD" Pokémon.
- Pokédex and Shinydex counter.
- New indicator that shows the type of attack of the Pokémon.
- If a Pokémon is holding an item is shown.
Routes
Added first map of Route 6.
Route 3-4
- Wave 71 - Reduced the amount of Seismitoad from 35 to 25.
Route 5-3
- Wave 37 - Reduced the amount of Clawitzer from 18 to 12.
Route 5-4
- Wave 40 - Reduced the amount of Starmie and Staryu from 72 to 56.
- Waves 37 and 86 have been swapped.
Shop
New items in the Shop.
- Scovillain Siracha
- Sokudo's Portfolio
- Mitsue's Cocktail
- Revy's Book
- Lagging Tail
- Lucarionite
- Charizardite Y
- Buneary (Egg)
- Dratini (Egg)
Pokémon
Buff/nerf stats are calculated at level 100. A displayed 0 may still reflect base stat changes with no difference at max level.
- Mega-Barbacle:
- ↑ Power: 688 → 888 (+200)
- Girafarig:
- ↑ Can evolve to Farigiraf
- ≡ If already level 60, it evolves automatically.
- Dunsparce:
- ↑ Can evolve to Dudunsparce
- ≡ If already level 60, it evolves automatically.
- Primeape:
- ↑ Can evolve to Annihilape
- ≡ If already level 70, it evolves automatically.
- Cherrim:
- ↑ Now transforms under Harsh Sunlight.
- Grumpig:
- ↑ Power: 1100 → 1190 (+90)
- Machamp:
- ↑ Power: 1920 → 2000 (+80)
- Tangrowth:
- ↑ Power: 1060 → 1100 (+40)
- ↑ Speed: 0.9s → 0.8s (-0.1s)
- Meganium:
- ↑ Power: 1030 → 1150 (+120)
- Breloom:
- ↑ Power: 1050 → 1200 (+150)
- Dewgong:
- ↑ Power: 850 → 950 (+100)
- Castform:
- ↑ Power: 501 → 700 (+199)
- ↓ Critical: 10% → 0% (-10%)
- Rampardos:
- ↑ Power: 2500 → 2650 (+150)
- Staraptor:
- ↑ Power: 315 → 420 (+105)
- Alakazam:
- ↑ Power: 450 → 500 (+50)
- Mega-Alakazam:
- ↓ Speed: 0.6s → 0.7s (+0.1s)
- Bisharp:
- ↑ Power: 1185 → 1385 (+200)
- Aegislash Sword:
- ↑ Critical: 65% → 75% (+10%)
- Archeops:
- ↑ Power: 2025 → 2140 (+115)
- ↑ Speed: 1.2s → 1.1s (-0.1s)
- Malamar:
- ↓ Critical: 9% → 5% (-4%)
- Ninetales:
- ↑ Power: 376 → 480 (+104)
- ↑ Speed: 1.52s → 1s (-0.52s)
- Spidops:
- ↑ Speed: 2.2s → 1.65s (-0.55s)
- Palossand:
- ↑ Power: 365 → 400 (+35)
- Abomasnow:
- ↑ Power: 430 → 490 (+60)
- ↑ Speed: 2.75s → 2.6s (-0.15s)
- Sandslash:
- ≡ Stronger in early levels.
- Masquerain:
- ≡ Stronger in early levels.
- Pidgeot:
- ≡ Stronger in early levels.
- Watchog:
- ↑ Can now be deployed on grass.
Enemies
Enemy stats are base values that can change depending on the wave.
- Haxorus:
- ↓ Armor: 15,000 → 13,000
- Miltank:
- ↓ Health: 20,580 → 19,330
- Cloyster:
- ↓ Health: 13,090 → 11,870
- Walrein:
- ↓ Health: 27,110 → 26,190
- ↓ Armor: 16,180 → 15,650
- Beartic:
- ↓ Health: 8,550 → 7,980
- ↓ Speed: 2.2 → 2.1
- Aerodactyl:
- ↓ Health: 16,550 → 16,150
- ↓ Armor: 25,000 → 22,350
- Cryogonal:
- ↓ Armor: 12,000 → 11,110
- Tentacruel:
- ↓ Health: 18,000 → 13,500
- Starmie:
- ↓ Health: 4,000 → 3,620
- Wailmer:
- ↓ Health: 30,000 → 29,150
- Veluza:
- ↓ Health: 9,450 → 8,120
- Lumineon:
- ↓ Health: 14,500 → 13,970
- Octillery:
- ↓ Health: 14,850 → 13,650
- Milotic:
- ↓ Health: 30,000 → 29,250
- ↓ Armor: 8,000 → 6,000
- Whiscash:
- ↓ Health: 15,000 → 12,110
- ↓ Armor: 20,000 → 17,500
- Lanturn:
- ↓ Health: 20,500 → 19,850
- Qwilfish:
- ↓ Health: 10,000 → 9,120
- ↓ Armor: 15,000 → 13,500
- Pincurchin:
- ↓ Health: 30,030 → 28,270
- Tapu Fini:
- ↓ Armor: 200,000 → 175,000
Bugs
- If a secret Pokémon is lost due to a bug, both it and its item are recovered upon restarting the game.
- Tapu Bulu ability is fixed, it now takes 20 hits to reduce regeneration to 0 instead of just 1.
- Fixed a bug that allowed equipping items when it shouldn't have been possible.
- Fixed a bug where Pokémon could attack enemies outside the map.
- Fixed a bug that prevented Sableye and Mega Sableye from properly updating ricochets.
- Fixed a bug that reduced the damage from the item Weakness Policy.



































