Pokepath TD Update (V1.4.4)

Pokepath TD Update (V1.4.4)
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Pokepath TD Update (V1.4.4)

Disclaimer

PokéPath TD is a fan-made game by Khydra. This site is a fan-made portal only and is not affiliated with Nintendo, The Pokémon Company, or Game Freak. All trademarks belong to their respective owners. Support the creator on itch.io

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About Pokepath TD Update (V1.4.4)

Pokepath TD is a fan-made tower defense game that turns familiar creatures into strategic defenders. Instead of battling trainers, you place your team along winding routes where they automatically attack incoming waves. Each creature acts like a unique tower, with its own attack speed, range, abilities, and item interactions, creating a mix of classic monster mechanics and real-time strategy.

Update V1.4.4 focuses on pacing, balance, and tactical clarity. The overall game speed has been slightly slowed to make battles easier to read, while a fully functional pause system lets you step back without juggling menus mid-fight. Routes have been rebalanced wave-by-wave, certain bosses adjusted to feel fairer but still threatening, and dozens of creatures received stat tweaks that reshape how they perform in real matches. New abilities like terrain-based placement and armor-breaking splash attacks also open up fresh team strategies, making this version feel more thoughtful and controlled without losing its fast TD rhythm.


How To Play

In Pokepath TD, enemies travel along fixed paths and your goal is to stop them before they reach the end. You place creatures beside the route, where they automatically attack using their own stats and abilities. Some specialize in rapid hits, others deal heavy bursts, and some support the team with terrain effects or status debuffs.

Between waves, you can adjust your lineup, equip items, and fine-tune positioning. Abilities now play an even bigger role—some double range on certain terrain, others trigger extra damage against armored targets, or create zones where allies can be placed on top for bonuses. Healing and item effects are more controlled this version, so success depends less on brute force and more on synergy.

As you progress through routes, waves vary in difficulty and enemy types, pushing you to adapt builds and experiment with different combinations. Whether you’re chasing perfect clears or testing new setups, the game rewards careful planning, smart placement, and a willingness to tweak your strategy after every round.

Patch Notes 1.4.4

GENERAL

  • Now it is possible to heal even at full heal only if Heart Scale effect is off.
  • Pause Button now completely stops the game and doesn't allow micromanagement.
  • Base Speed of the Game is a bit slower (Max Speed didn't changed).
  • Keybinging SPACEBAR pauses the game (if the wave is active).
  • Keybinging E now close the box properly.
  • New profile portraits.

MAPS

  • Route 1-4
    • Waves nerfed: 11 to 16, 29, 31, 33, 37, 38, 41, 44 to 50, 72.
    • Waves buffed: 19, 21, 35, 66, 71, 79, 83, 84, 93, 95, 98.
  • Route 2-4
    • Waves nerfed: 1 to 40, 51, 52, 58, 59, 62, 64, 65, 70, 72, 73, 75, 86.
    • Waves buffed: 95 to 99.
  • Route 3-4
    • Waves nerfed: 6, 7, 9, 12, 13, 15, 18, 20, 22, 23, 26 to 29, 34 to 36, 43, 47, 72.
    • Waves buffed: 53, 55 to 59, 62, 63, 65 to 67, 74, 79.

ENEMIES

  • Glalie:
    • Slow weakness.
    • Speed 2 -> 1.5.
  • Primal Groudon
    • Shield 50k -> 75k.

POKÉMON

Buff/nerf stats are calculated at level 100. A displayed 0 may still reflect base stat changes with no difference at max level.

  • Bibarel
    • ↑ Speed: 1.80s → 1.40s (-0.40s)
    • ↑ Power: 344 → 1234 (+890)
  • Breloom
    • ↑ Range: 115 → 120 (+5)
  • Carbink
    • ↑ Range: 130 → 210 (+80)
  • Cherrim
    • ↑ Power: 540 → 700 (+160)
  • Cofagrigus
    • ↑ Speed: 1.90s → 1.65s (-0.25s)
  • Delphox
    • ↑ Speed: 3.00s → 1.00s (-2.00s)
    • ↓ Power: 2500 → 1500 (-1000)
    • ↑ Critical: 35% → 50% (+15%)
  • Druddigon
    • ↑ Critical: 3% → 15% (+12%)
    • ↑ Tiles: added Mountain
  • Electrode
    • ↑ Range: 115 → 120 (+5)
  • Feraligatr
    • ↑ Power: 900 → 1500 (+600)
  • Gholdengo
    • ↑ Speed: 1.48s → 1.00s (-0.48s)
    • ↓ Power: 1160 → 1000 (-160)
    • ↑ Tiles: added Water
  • Girafarig
    • ↑ Tiles: added Grass
  • Golisopod
    • ↓ Speed: 1.20s → 1.80s (+0.60s)
    • ↑ Power: 875 → 1700 (+825)
    • ↑ Range: 105 → 115 (+10)
  • Greninja
    • ↓ Speed: 0.30s → 0.35s (+0.05s)
  • Grumpig
    • ↑ Speed: 1.10s → 1.00s (-0.10s)
    • ↑ Range: 140 → 145 (+5)
  • Gyarados
    • ⇅ Ability: Armor Break → Armor Break Splash
    • ↑ Speed: 3.72s → 3.70s (-0.02s)
    • ↓ Power: 2230 → 1350 (-880)
  • Inteleon
    • ↑ Power: 900 → 1200 (+300)
  • Jumpluff
    • ↑ Power: 230 → 280 (+50)
  • Krookodile
    • ↑ Speed: 1.00s → 0.92s (-0.08s)
    • ↑ Power: 600 → 1170 (+570)
    • ↓ Critical: 30% → 0% (-30%)
    • ↑ Range: 160 → 165 (+5)
  • Lucario
    • ↑ Power: 400 → 450 (+50)
    • ↑ Critical: 25% → 40% (+15%)
  • LycanrocNight
    • ↑ Power: 325 → 335 (+10)
    • ↑ Range: 110 → 145 (+35)
  • M-absol
    • ↓ Range: 160 → 145 (-15)
  • Marowak
    • ↑ Power: 630 → 730 (+100)
    • ↑ Critical: 15% → 75% (+60%)
  • Masquerain
    • ↑ Power: 220 → 275 (+55)
    • ↑ Range: 170 → 180 (+10)
  • Rampardos
    • ↑ Power: 1290 → 2500 (+1210)
  • Sableye
    • ↓ Speed: 0.75s → 0.80s (+0.05s)
    • ↓ Tiles: removed Grass
  • Sharpedo
    • ↑ Speed: 4.00s → 3.50s (-0.50s)
    • ↓ Power: 1205 → 1200 (-5)
  • Skeledirge
    • ↓ Speed: 2.41s → 2.50s (+0.09s)
    • ↓ Power: 785 → 505 (-280)
  • Spidops
    • ↑ Power: 335 → 665 (+330)
  • Torterra
    • ⇅ Ability: Overgrow → Grassy Terrain
    • ↓ Speed: 2.45s → 2.50s (+0.05s)
    • ↓ Power: 610 → 400 (-210)
  • Xatu
    • ⇅ Ability: Frisk → Vigilant Frisk

ABILITES

  • Grassy Terrain: Field/Grass Pokemon can be placed on top of this Pokemon. Carried Pokémon reduces it recharge time by 15% and gains Grass bonuses.
  • Vigilant-Frisk: It doubles its range if it is in the mountains. Can hit invisible enemies.
  • Armor Breaker Splash: Projectiles explode in an area, dealing half damage to nearby enemies and dealing double damage to armor.
  • First impression: Double damage -> Triple damage.
  • Heal: Now activable 3 times per wave. Chances increased from 2.5% -> 5%, but reduced by half after each use.
  • Make It Rain: It now takes into account total gold earned instead of current gold.

ITEMS

  • Heart Scale: It is now possible to activate even at full health. When activated, it displays a heart-shaped aura beneath the Pokémon.
  • Adrenaline Orb: Recharge time reduced by 2% -> 2.5%.
  • Stretchy Spring: Ricochets 1 -> 2.
  • Amulet Coin: Now gain gold whit cursed enemies.
  • Weakness Policy: Power 50% -> 100%.
  • Wrestling Mask: Recharge time reduced by 50% -> 30%.
  • Wide Lens: Range 25% -> 100%.
  • Fertiliser: Cant no longer be held by Torterra.
  • Hiking Kit: Can now can be held by Xatu.
  • Leftovers: 0.05% -> 1%. Can't be held by ricochet Pokémon.
  • Protein and X-Attack: They no longer add up the damage on each ricochet.

BUGS

  • Lycanroc/Aegislash forms are now saved when saving/importing teams.
  • Spinda target now remains Random when using Silph Scope.
  • Some Pokémon have had their names corrected in German and French.
  • Ability Simple now works correctly whit: Lit coal, Magnet, Sniper Scope, Badge of Honor, Spell Tag.
  • Fixed a misscalulation bug whit Dire Hit.
  • Fixed a range bug whit Sunflower Petal.
  • Regirock no longer gains armor/health when taking less than 200 damage.
  • Malamar stats display fixed.

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