About Pokepath TD Update (V1.4.3)
Pokepath TD is a fan-made Pokémon tower defense game that reshapes the familiar world of routes, creatures, and abilities into a strategy-first experience. Instead of turn-based battles, Pokémon are placed along winding paths as defensive units, each behaving like a unique tower with its own attack style, range, and special effects. Classic Pokémon concepts—types, status effects, items, and legendary bosses—are all reworked to fit a fast-moving TD format that feels both nostalgic and surprisingly deep.
Update V1.4.3 is all about refinement and balance. A redesigned inventory, clearer combat data, and more speed options make managing battles smoother than ever. At the same time, major balance changes rein in extreme scaling, adjust healing rules, and rework bosses like Regice, Regirock, and Regigigas to feel more tactical instead of overwhelming. It’s an update that makes every decision—placement, timing, and item choice—matter a little more.
How To Play
Each stage sends waves of enemies down a fixed route, and your job is to stop them before they reach the end. You place Pokémon along the path, where they automatically attack based on their stats and abilities. Some focus on raw damage, others apply burns, stuns, or splash attacks that can now even land critical hits.
Between waves, you manage your team through the inventory, equip items, and fine-tune your setup. Healing and survivability are more controlled in this version, pushing players to rely on smart positioning and synergy rather than endless recovery. Challenges add special rules and now reward currency that can be exchanged for ribbons, encouraging repeated attempts and optimization.
With rebalanced items, clearer damage calculations, and legendary enemies that demand specific counters, Pokepath TD V1.4.3 rewards players who enjoy experimenting, adapting, and slowly mastering a tower defense game built on familiar creatures but fresh mechanics.
Patch Notes 1.4.3
BUGS
- Fixed infinite Gholdengo in Shop.
- Fixed Ho-Oh making Pokémon disappear on Revive.
Patch Notes 1.4.2
UI
- New Inventory.
- New Pause Button.
- More Speed Options.
- Polish language is available again.
- The Damage Chart can be switched between True Damage and Overdamage.
- The names of the abilities in the box are now sorted alphabetically.
- Filter for Megas are fixed.
Balance
- Now each Pokemon/Item can only restore 1 heart per wave.
- Heal can no longer trigger while at full health.
- Focus now is based on Base Damage rather than Final Damage, so damage no longer scales exponentially.
- Splash Damage now can do Critical Damage.
Challenges
- A small monetary reward redeemable for 1 Ribbon has been added to each challenge.
Enemies
- Regice
- Critical hits no longer grant Speed.
- Immune to Critical Damage.
- Regirock
- HP 800k → 100k.
- Armor 0 → 100k.
- Reduces all Incoming Damage by 200.
- No longer gains immunity to Physical Damage.
- Now is resitant to Poison but weak to Stun and Slow.
- Registeel
- HP/Armor 150k → 125k.
- Lunala
- Armor 4000 → 3000.
- Shadow Shield every 3s → 4s.
- Zapdos
- Static range is smaller.
- Static Stun chance 33% → 25%.
- Moltres
- Armor 80k → 60k.
- Celebi
- Speed 1.5 → 1.4.
- Regigigas
- HP 500k → 1B.
- Armor 1M → 1B.
- Now weak to Burn.
- Darumaka now resists Burn instead of Poison.
- Sudowoodo sprite is fixed.
Items
- Protein: Power 10 → 15.
- Strange Idol: Damage increase 10% → 50% but loses 1% for each cursed enemy.
- Shell Bell and Clefaity Doll: Now are based in True Damage insted of Overdamage.
- Heat Rock: Increase Torkoal burn chances to 100% (burn duration time removed).
- Focus Band: Correctly resets the damage when moving the Pokémon.
- Magnet: Now works.
- Sharp Beak: Cant be held by Carbink.
- Lit Coal: Can't be held by Volcarona.
- Spinda Cocktail and Zoom Lens: Cant be held by Torterra.
- Weakness Policy: Projectile splash is no longer displayed.
Bugs
- Fixed items duplication in the Inventory.
- Fixed items duplication in the Shop.
- Fixed infinite surskit in the Shop.
- Fixed "no armor" targeting.
- Fixed the bug that allowed buying eggs and exceeding the Pokémon limit in Slot Limit Challenge.
- Loading a Pokémon with Silph Scope now correctly targets "invisible" instead "first".
- Sunflora + Chattot now works correctly.
- Torterra's ability damage boost is now displayed correctly.
- Chatot fixed in the level 50 and 75 challenges.
- Muting Teleport now also mutes Celebi's Teleport.



































